Truchet Drift
Tiles become rivers when seams deform under stochastic field pressure.
Case study →A grid that dreams. A field that remembers your touch.
Everything is a multiple of u. The layout is a nested graph: viewport → sections → cards → atoms.
A seeded heatmap fuses noise, life, and your interaction trace — pushing the UI like a gentle tide.
Kinetic + meta-kinetic motion layers, informed by the evolving heatmap and the city pulse.
Tiles become rivers when seams deform under stochastic field pressure.
Case study →A rule-family, picked by heuristics, pretends to solve hard decisions with local poetry.
Notes →Hue/Value/Chroma mapped into OKLCH, then into sRGB — stable 3D color travel.
Palette →Swap file storage for a DB, add auth, deploy behind TLS. The stack is ready for distributed contributors.
Read DIRECTIVES.md in the bundle to extend the machine.
Tune config/default.json first, then touch shaders.
You can snapshot the canvas and store it on the server (file-based).
In production: store to S3 / R2, generate CDN URLs.