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Street ecosystem · Atmosphere engine

Singularity Edge Studio

A grid that dreams. A field that remembers your touch.

Blog in memory of Stango.
Field Console
Drag / touch the canvas. The field keeps a memory of motion.

About

Grid-as-law

Everything is a multiple of u. The layout is a nested graph: viewport → sections → cards → atoms.

Field-as-weather

A seeded heatmap fuses noise, life, and your interaction trace — pushing the UI like a gentle tide.

Tinguely kinetics

Kinetic + meta-kinetic motion layers, informed by the evolving heatmap and the city pulse.

Projects

Truchet Drift

Tiles become rivers when seams deform under stochastic field pressure.

Case study →

Life Allocator

A rule-family, picked by heuristics, pretends to solve hard decisions with local poetry.

Notes →

Munsell Navigator

Hue/Value/Chroma mapped into OKLCH, then into sRGB — stable 3D color travel.

Palette →

Ethos

“Let the medium forge magics beyond expectations”
Spectra Constellation

Blog

2026-01-29 · #generative #grid #emergence #ux
Singularity Edge — a raw pioneer narrative
Open
2026-01-29 · #verona #tiles #pioneers #grid
Verona grids and tile pioneers
Open
2026-01-15 · #truchet #tiles #webgl
Tiles, deformation, and the joy of constraints
Open

Contact

Swap file storage for a DB, add auth, deploy behind TLS. The stack is ready for distributed contributors.

Design directives

Read DIRECTIVES.md in the bundle to extend the machine.

Tune config/default.json first, then touch shaders.

Export

You can snapshot the canvas and store it on the server (file-based).

In production: store to S3 / R2, generate CDN URLs.